A downloadable asset pack

Download NowName your own price

A collection of 5 free pixel fonts!

  • Compass
  • Equipment
  • Expression
  • Futile
  • Matchup

Character set

ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789.,;:?!-_~#"'&()[]{}^|`/\@°+=*%€$£¢<>©®
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØŒÙÚÛÜÝÞ
àáâãäåæçèéêëìíîïðñòóôõöøœùúûüýþßÿ¿¡


Support me on Patreon

You can find MANY more fonts on my Patreon page!


Fonts are available in .png, .ttf, .eot, .otf, .svg and .woff

Fonts by Eeve Somepx. They can be used in both personal and commercial projects, credits aren't necessary but they're really appreciated!

License

Download

Download NowName your own price

Click download now to get access to the following files:

hf-free-complete.zip 129 kB

Comments

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These fonts are really cool! I used Compass in my entry for the 125th trijam. You can find it here!

These are awesome!!!

(+1)

I'm glad you like them!

(1 edit) (+1)

Hello! Thanks for sharing free fonts, they are really nice!

I program with PICO-8 (an emulator for a console that didn’t really exist with retro feeling and restrictions); custom fonts used to be costly (take much of the limited spritesheet + require custom code for drawing) but the latest version adds a simpler, cheaper way to define a custom font to use with the print function and built-in text effects. I ported Expression Pro to that system:

I had to adapt (height and width must be the same for all glyphs, no descenders, etc) and invent some glyphs for special characters (you can see arrow and action buttons for example). Had to sacrifice diacritics, but these could be done by drawing base character + superposition control char + accent or other; I saved thorn, dh and esszet :) I’m not 100% done yet and not satisfied with some of my spacing changes.

Would it be OK if I shared the code for this on the PICO-8 BBS (forum) with credit and link? Other people would be able to use the font and change it. I would also share here the commands that add the font to a PICO-8 game (it’s 3 lines of compressed pixel info, I generated them from sprites using a custom tool).

Absolutely! great job, I should look into adapting fonts to Pico-8 too! :D

Great! This is the code that can be pasted into a cart with PICO-8 2.2.2 to create the font:

--e𝘹𝘱𝘳𝘦𝘴𝘴𝘪𝘰𝘯 p𝘳𝘰 𝘧𝘰𝘯𝘵
--𝘣𝘺 𝘴𝘰𝘮𝘦𝘱𝘹 𝘢𝘯𝘥 𝘮𝘦𝘳𝘸𝘰𝘬
poke(0x5600,8,8,9)
poke4(0x5680,unpack(split"0x3630.182e,0x1e33.3333,0x633f.0303,0x0303.7b63,0x6363.633f,0x7b63.636f,0x6363.3f03,0x037b.6363,0x3363.633e,0x3b63.636b,0x0000.0000,0x0000.0000,0x555d.633e,0x3e63.5d45,0x755d.633e,0x3e63.755d,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x0f66.7c00,0x7c66.0f06,0x0666.7c00,0x7f66.061f,0x0b6b.7e08,0x7e6b.0b0b,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x1c36.361c,0x0000.0000,0x0000.0000,0x0000.0000,0x0c0c.0c0c,0x0c0c.000c,0x0036.366c,0x0000.0000,0x7f36.0000,0x367f.3636,0x0b6b.7e08,0x3f6b.687f,0x3034.0000,0x002c.0c18,0x3333.1e00,0x5e33.7b1e,0x0000.0c18,0x0000.0000,0x0c0c.1830,0x3018.0c0c,0x3030.180c,0x0c18.3030,0x3600.0000,0x0036.3e1c,0x0c00.0000,0x000c.3f3f,0x0000.0000,0x0c18.1800,0x0000.0000,0x0000.3f3f,0x0000.0000,0x0c0c.0000,0x1830.3000,0x000c.0c18,0x6666.3c00,0x3c66.6666,0x1818.1c00,0x7e18.1818,0x6066.3e00,0x7e66.067c,0x6066.3e00,0x3e66.603c,0x6666.6600,0x6060.607c,0x0666.7e00,0x3e66.603e,0x0606.3c00,0x3c66.663e,0x6066.7e00,0x1818.1830,0x6666.3c00,0x3c66.663c,0x6666.3c00,0x3860.7c66,0x0c0c.0000,0x000c.0c00,0x0c0c.0000,0x060c.0c00,0x3800.0000,0x0038.3c0c,0x3e00.0000,0x003e.3e00,0x1c00.0000,0x001c.3c30,0x1c30.361e,0x0c0c.000c,0x7943.7e00,0x5d4d.4d4d,0x3e00.0000,0x7733.3333,0x1b03.0303,0x3b33.3337,0x3e00.0000,0x3f03.0333,0x3e30.3030,0x7733.3333,0x3e00.0000,0x3f03.3b33,0x3e0c.0c38,0x060c.0c0c,0x6676.6c00,0x3c60.6e66,0x1b03.0303,0x7333.3337,0x1c00.1800,0x3c18.1818,0x3038.0030,0x1c38.3030,0x6666.0606,0x6666.6e36,0x0c0c.0c0c,0x380c.0c0c,0x5b00.0000,0x5b5b.5b7f,0x3b00.0000,0x7333.3337,0x1e00.0000,0x1e33.3333,0x3337.1b00,0x0303.3b33,0x3333.3e00,0x3030.3733,0x3b00.0000,0x0303.0337,0x1e00.0000,0x3f30.1f03,0x1e06.0000,0x1c06.0606,0x3300.0000,0x1e33.3333,0x7300.0000,0x3c32.3333,0x6d00.0000,0x7c6f.6d6d,0x3300.0000,0x3333.1e33,0x3333.0000,0x1e36.303e,0x1f00.0000,0x1f06.0c18,0x0c0c.0c3c,0x3c0c.0c0c,0x180c.0c00,0x0030.3018,0x3030.303c,0x3c30.3030,0x0036.1c08,0x0000.0000,0x0000.0000,0x3f3f.0000,0x0000.180c,0x0000.0000,0x7f63.633e,0x6363.6363,0x3f63.633f,0x3b63.6363,0x0303.637e,0x7e63.0303,0x6363.633f,0x7b63.6363,0x3f03.637e,0x7e63.0303,0x3f03.637e,0x0303.0303,0x7b03.637e,0x7e63.6363,0x7f63.6363,0x6363.6363,0x0c0c.0c3f,0x3f0c.0c0c,0x6060.6070,0x7f63.6060,0x1b33.6363,0x6363.672f,0x0303.0303,0x7f63.0303,0x6b7f.7763,0x6363.6363,0x7b6f.6763,0x6363.6373,0x6363.633e,0x3e63.6363,0x6363.633e,0x0303.033b,0x6363.633e,0x603e.7b6f,0x6363.633f,0x6363.633b,0x3f03.333e,0x7f63.6060,0x1818.5b7f,0x1818.1818,0x6363.6363,0x3e63.6363,0x6363.6363,0x1c36.6363,0x6363.6363,0x6377.7f6b,0x1c22.6363,0x6363.6336,0x3763.6363,0x0c0c.0c1e,0x1830.637f,0x7f63.060c,0x180c.0c38,0x380c.0c18,0x0c0c.0c0c,0x0c0c.0c0c,0x1830.301c,0x1c30.3018,0x6f06.0000,0x0000.307b,0x361c.0000,0x0000.1c36,0x7f7f.7f3e,0x3e7f.7f7f,0x552a.552a,0x142a.552a,0x6b7f.7763,0x3e36.7f6b,0x4141.7f3e,0x3e7f.7763,0x1144.1104,0x1044.1144,0x7f1c.0808,0x2236.1c3e,0x0000.0000,0x0000.0000,0x7f7f.3600,0x1c3e.3e7f,0x0000.0000,0x0000.0000,0x491c.1c08,0x3614.1c3e,0x6b3e.1c08,0x3636.3e6b,0x6367.6f3e,0x3e6f.6763,0x4949.7f3e,0x3e63.7f7f,0x1070.3010,0x0e1b.1b1e,0x4963.773e,0x3e77.6349,0x7f3e.1c08,0x081c.3e7f,0x0000.0000,0x0000.0000,0x6373.7b3e,0x3e7b.7363,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x6377.7f3e,0x3e7f.4141,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x776b.6b3e,0x3e6b.6b77"))


--demo
cls(2) color(7)
poke(0x5f58,0x81)
for i=15,180 do
 print(chr(i),i%16*8,i\16*10)
end

Hello, these are great! However I am having issues with all of these in Game Maker - it measures their width incorrectly :( Any idea if there might be something incorrect with the files - I am using the ttfs?

(+1)

Hi. They should work correctly in GMS, can you tell me more about that "incorrect width"? you can send me a screenshot on info@somepx.com if you want.

All is good, turns out the error is quite small, probably something in GMS.

Used this asset in my submission for the Global GameJam, cheers! https://thedoritodom.itch.io/globalgamejam

I've been looking everywhere for good bitmap fonts that work well with the program I'm using. Thank you so much for making these.

I'm glad you like them! 😊

Deleted 283 days ago

Thanks! what is tres? a file format? 🤔

Deleted 280 days ago

have my 5*

Used in my game for a recent game jam! https://thedoritodom.itch.io/timeglitch Great Asset!

I'm glad you liked my tiny fonts ☺️

I have used your font (futile) for my 7drl entry. Please check it out https://stacksta.itch.io/dk

Hey Eeve I like the look of your fonts and put you in the credits for my short interactive narrative here. Just wanted to say thanks.

Hey just wanted to let you know that I used your font "Matchup" in my game Rogue Rocks (and you're in the credits).  Thanks for making great fonts!

nice! it looks fun, good music too 👍

Haven’t made a game yet, but am very close to finishing. I’ve used this for the title and it looks Devine. Thank you so much for everything you do, since it’s all amazing

I'm glad you found my fonts useful! I appreciate your kindness ☺️

I used one on a little game I made so I gave you credit, these and the others in your HF line are very pretty!

Thanks, you're very kind ☺️

I donated $2.00 Thanks for the creation and keep up the good work.

I really appreciate it! Thanks