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Thank you for this. I've used several of these fonts as bases for ones in my new game, so your work makes up an important part of it. Thanks! <3

You're welcome

Can you tell me what the pixel font of this editor is?

What editor? I'm not sure I understood the question, sorry 

This font bro ,the web font  .

That's a default Itch font, I think it's called 04b03 iirc.

Thank you, bro !!!

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I recommend you ttf and otf tags

Just wanted to share my usage of this font in https://murphysdad.itch.io/the-legendary-hero

Thank you for sharing!

Howdy, thank you for these fonts, we used a couple of them in our game Multiverse Marathon!

Thank you for the font. I like them

You're welcome! You can also try the free versions of all my premium fonts if you want: https://somepx.itch.io/

These fonts look great, but for some reason it seems that in the included PNGs the width of the characters isn't uniform. For example in Matchup, A to H are 6x7 pixels (+1 for margin), but I is 4x7 (+1 for margin). Doing this isn't supported in the software I use at least (Construct 3). Should be possible to fix myself though.

Hi, all my new fonts have png spritesheets aligned on a grid and Construct 3 parameters included. Check "Match" if you want (a free version is available): https://somepx.itch.io/pixel-font-match

These old "Humble Fonts" collections needs to be updated.

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Been trying to use Compass with this RPG Maker MZ plug-in to no success. What might I be doing wrong?

I'm wondering if it's due to the lack of monospacing?

Hey! I don't know how to use RPG Maker MZ, so I'm afraid I can't help you. I have many free monospace fonts on my Patreon page though, maybe you could try with one of those! https://www.patreon.com/somepx

I’ll try it out when I’m home. It’s my one road block right now.

Great fonts !
Used your fonts in my gamejam game.
https://napmi.itch.io/isekai-crashers

yay, thanks for using my fonts!

Hi, I've made a demo game using your assets. Thank you. https://menerv.itch.io/r-row-demo

Thanks for using my fonts <3

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It's a default font of Itch pages, not sure how to get it honestly.

It's "Kenney Mini" by Kenney. This link takes you to Kenney's font pack which includes this font.

how do i use these fonts on unity 3D? sry for asking silly questions im kinda new to game developments.

oh, I only know GMS2 and Construct 2/3, so I can't help you with Unity unfortunately.

I found this guide with a quick search, I hope it can be useful: https://pavcreations.com/pixel-perfect-fonts-in-unity-the-practical-guide/

You can use Text Mesh Pro. It depends on what your gonna do but Just download TMP then use the Font Converter to be able to use it.

Can i use it for my game?

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no

…Just kidding, these fonts are free to use in any project / game, go ahead and have fun! 👍

ha.. you're so funny, I'll add you to the game credits! :DD

I like these fonts a lot, but I don't know how to get the black outline version... Can someone help me?

That's just an effect, it has to be implemented in your game engine of choice! (or you could add an outline to the png version if you're using Sprite Fonts)

Thanks!!!

These fonts are really cool! I used Compass in my entry for the 125th trijam. You can find it here!

These are awesome!!!

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I'm glad you like them!

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Hello! Thanks for sharing free fonts, they are really nice!

I program with PICO-8 (an emulator for a console that didn’t really exist with retro feeling and restrictions); custom fonts used to be costly (take much of the limited spritesheet + require custom code for drawing) but the latest version adds a simpler, cheaper way to define a custom font to use with the print function and built-in text effects. I ported Expression Pro to that system:

I had to adapt (height and width must be the same for all glyphs, no descenders, etc) and invent some glyphs for special characters (you can see arrow and action buttons for example). Had to sacrifice diacritics, but these could be done by drawing base character + superposition control char + accent or other; I saved thorn, dh and esszet :) I’m not 100% done yet and not satisfied with some of my spacing changes.

Would it be OK if I shared the code for this on the PICO-8 BBS (forum) with credit and link? Other people would be able to use the font and change it. I would also share here the commands that add the font to a PICO-8 game (it’s 3 lines of compressed pixel info, I generated them from sprites using a custom tool).

Absolutely! great job, I should look into adapting fonts to Pico-8 too! :D

Great! This is the code that can be pasted into a cart with PICO-8 2.2.2 to create the font:

--e𝘹𝘱𝘳𝘦𝘴𝘴𝘪𝘰𝘯 p𝘳𝘰 𝘧𝘰𝘯𝘵
--𝘣𝘺 𝘴𝘰𝘮𝘦𝘱𝘹 𝘢𝘯𝘥 𝘮𝘦𝘳𝘸𝘰𝘬
poke(0x5600,8,8,9)
poke4(0x5680,unpack(split"0x3630.182e,0x1e33.3333,0x633f.0303,0x0303.7b63,0x6363.633f,0x7b63.636f,0x6363.3f03,0x037b.6363,0x3363.633e,0x3b63.636b,0x0000.0000,0x0000.0000,0x555d.633e,0x3e63.5d45,0x755d.633e,0x3e63.755d,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x0f66.7c00,0x7c66.0f06,0x0666.7c00,0x7f66.061f,0x0b6b.7e08,0x7e6b.0b0b,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x1c36.361c,0x0000.0000,0x0000.0000,0x0000.0000,0x0c0c.0c0c,0x0c0c.000c,0x0036.366c,0x0000.0000,0x7f36.0000,0x367f.3636,0x0b6b.7e08,0x3f6b.687f,0x3034.0000,0x002c.0c18,0x3333.1e00,0x5e33.7b1e,0x0000.0c18,0x0000.0000,0x0c0c.1830,0x3018.0c0c,0x3030.180c,0x0c18.3030,0x3600.0000,0x0036.3e1c,0x0c00.0000,0x000c.3f3f,0x0000.0000,0x0c18.1800,0x0000.0000,0x0000.3f3f,0x0000.0000,0x0c0c.0000,0x1830.3000,0x000c.0c18,0x6666.3c00,0x3c66.6666,0x1818.1c00,0x7e18.1818,0x6066.3e00,0x7e66.067c,0x6066.3e00,0x3e66.603c,0x6666.6600,0x6060.607c,0x0666.7e00,0x3e66.603e,0x0606.3c00,0x3c66.663e,0x6066.7e00,0x1818.1830,0x6666.3c00,0x3c66.663c,0x6666.3c00,0x3860.7c66,0x0c0c.0000,0x000c.0c00,0x0c0c.0000,0x060c.0c00,0x3800.0000,0x0038.3c0c,0x3e00.0000,0x003e.3e00,0x1c00.0000,0x001c.3c30,0x1c30.361e,0x0c0c.000c,0x7943.7e00,0x5d4d.4d4d,0x3e00.0000,0x7733.3333,0x1b03.0303,0x3b33.3337,0x3e00.0000,0x3f03.0333,0x3e30.3030,0x7733.3333,0x3e00.0000,0x3f03.3b33,0x3e0c.0c38,0x060c.0c0c,0x6676.6c00,0x3c60.6e66,0x1b03.0303,0x7333.3337,0x1c00.1800,0x3c18.1818,0x3038.0030,0x1c38.3030,0x6666.0606,0x6666.6e36,0x0c0c.0c0c,0x380c.0c0c,0x5b00.0000,0x5b5b.5b7f,0x3b00.0000,0x7333.3337,0x1e00.0000,0x1e33.3333,0x3337.1b00,0x0303.3b33,0x3333.3e00,0x3030.3733,0x3b00.0000,0x0303.0337,0x1e00.0000,0x3f30.1f03,0x1e06.0000,0x1c06.0606,0x3300.0000,0x1e33.3333,0x7300.0000,0x3c32.3333,0x6d00.0000,0x7c6f.6d6d,0x3300.0000,0x3333.1e33,0x3333.0000,0x1e36.303e,0x1f00.0000,0x1f06.0c18,0x0c0c.0c3c,0x3c0c.0c0c,0x180c.0c00,0x0030.3018,0x3030.303c,0x3c30.3030,0x0036.1c08,0x0000.0000,0x0000.0000,0x3f3f.0000,0x0000.180c,0x0000.0000,0x7f63.633e,0x6363.6363,0x3f63.633f,0x3b63.6363,0x0303.637e,0x7e63.0303,0x6363.633f,0x7b63.6363,0x3f03.637e,0x7e63.0303,0x3f03.637e,0x0303.0303,0x7b03.637e,0x7e63.6363,0x7f63.6363,0x6363.6363,0x0c0c.0c3f,0x3f0c.0c0c,0x6060.6070,0x7f63.6060,0x1b33.6363,0x6363.672f,0x0303.0303,0x7f63.0303,0x6b7f.7763,0x6363.6363,0x7b6f.6763,0x6363.6373,0x6363.633e,0x3e63.6363,0x6363.633e,0x0303.033b,0x6363.633e,0x603e.7b6f,0x6363.633f,0x6363.633b,0x3f03.333e,0x7f63.6060,0x1818.5b7f,0x1818.1818,0x6363.6363,0x3e63.6363,0x6363.6363,0x1c36.6363,0x6363.6363,0x6377.7f6b,0x1c22.6363,0x6363.6336,0x3763.6363,0x0c0c.0c1e,0x1830.637f,0x7f63.060c,0x180c.0c38,0x380c.0c18,0x0c0c.0c0c,0x0c0c.0c0c,0x1830.301c,0x1c30.3018,0x6f06.0000,0x0000.307b,0x361c.0000,0x0000.1c36,0x7f7f.7f3e,0x3e7f.7f7f,0x552a.552a,0x142a.552a,0x6b7f.7763,0x3e36.7f6b,0x4141.7f3e,0x3e7f.7763,0x1144.1104,0x1044.1144,0x7f1c.0808,0x2236.1c3e,0x0000.0000,0x0000.0000,0x7f7f.3600,0x1c3e.3e7f,0x0000.0000,0x0000.0000,0x491c.1c08,0x3614.1c3e,0x6b3e.1c08,0x3636.3e6b,0x6367.6f3e,0x3e6f.6763,0x4949.7f3e,0x3e63.7f7f,0x1070.3010,0x0e1b.1b1e,0x4963.773e,0x3e77.6349,0x7f3e.1c08,0x081c.3e7f,0x0000.0000,0x0000.0000,0x6373.7b3e,0x3e7b.7363,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x6377.7f3e,0x3e7f.4141,0x0000.0000,0x0000.0000,0x0000.0000,0x0000.0000,0x776b.6b3e,0x3e6b.6b77"))


--demo
cls(2) color(7)
poke(0x5f58,0x81)
for i=15,180 do
 print(chr(i),i%16*8,i\16*10)
end

Hello, these are great! However I am having issues with all of these in Game Maker - it measures their width incorrectly :( Any idea if there might be something incorrect with the files - I am using the ttfs?

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Hi. They should work correctly in GMS, can you tell me more about that "incorrect width"? you can send me a screenshot on info@somepx.com if you want.

All is good, turns out the error is quite small, probably something in GMS.

Used this asset in my submission for the Global GameJam, cheers! https://thedoritodom.itch.io/globalgamejam

I've been looking everywhere for good bitmap fonts that work well with the program I'm using. Thank you so much for making these.

I'm glad you like them! 😊

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Thanks! what is tres? a file format? 🤔

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have my 5*

Used in my game for a recent game jam! https://thedoritodom.itch.io/timeglitch Great Asset!

I'm glad you liked my tiny fonts ☺️

I have used your font (futile) for my 7drl entry. Please check it out https://stacksta.itch.io/dk

Hey Eeve I like the look of your fonts and put you in the credits for my short interactive narrative here. Just wanted to say thanks.

Hey just wanted to let you know that I used your font "Matchup" in my game Rogue Rocks (and you're in the credits).  Thanks for making great fonts!

nice! it looks fun, good music too 👍

Haven’t made a game yet, but am very close to finishing. I’ve used this for the title and it looks Devine. Thank you so much for everything you do, since it’s all amazing

I'm glad you found my fonts useful! I appreciate your kindness ☺️

I used one on a little game I made so I gave you credit, these and the others in your HF line are very pretty!

Thanks, you're very kind ☺️

I donated $2.00 Thanks for the creation and keep up the good work.

I really appreciate it! Thanks